Tuesday, June 11, 2013

Concept of applying the purity of the online gamers mentality towards achievement to real world goals.
I feel that a system coupling the comfort of the virtual gaming world with a  well thought out interface device for the real world could eventually revolutionize learning and streamline  nearly every aspect of education or even society itself.
 
A virtual system which mimics the prerequisites for achieving the most successful education wherein players go through combined online and real world learning processes. The online aspect needs to be modeled as close to reality as possible and take into account that there are many different ways to educate people and many desired outcomes for said educations. This would be achieved by gathering great amounts of data such as testing requirements, entrance requirements and current desirable hiring traits to name just a few.
The real world aspects of education would involve some sort of device such as a smartphone which would be capable of gyroscopic motion sensitivity, camera and microphone capability along with software or apps designed for each type of learning in order to disseminate data and verify the achievement of real world goals. I imagine that even brainwave states could be measured for use in optimizing the readiness for learning and monitoring the emotional state and stress levels to be used in biofeedback-success monitoring. The subjects could range from simple elementary education to that of a high level university or even applied to self improvement and well being. Sports and martial art training could be facilitated by coupling known parameters of successful examples with the suit and joint dot system from cg filming, a sensor/physical dimension calculator and also a physiology monitor for peak efficiency. 
 
A skunk works educational development team should be organized and tasked with developing a way to screen participants in order to figure which styles of education will be most effective for each unique individual.
 
The first iterations of this system should be ones which the required data can be easily and cheaply gathered to ensure the greatest successes. Maybe middle school student tutoring would be a good target as they are playing games by that age and can discern the importance of good education. Who knows, maybe the horse can be convinced to drink from the trough that suits his personality.